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Police Quest II: The Vengeance : ウィキペディア英語版 | Police Quest II: The Vengeance
''Police Quest II: The Vengeance'' is an adventure game produced by Jim Walls for Sierra On-Line, and released in 1988. It is the sequel to ''Police Quest: In Pursuit of the Death Angel'' and is part of the ''Police Quest and SWAT'' series. ==Gameplay== A text parser interface is used to control the player character in ''Police Quest II''. Commands are given in a verb/noun combination (e.g. "Unlock Door" or "Take Keys"), though some keyboard shortcuts are available. The player is required to follow correct police procedures to effectively complete the game and achieve the highest score. Unlike the first game, driving sequences between destinations are automatic, accomplished through the parser interface (i.e., "drive station" or "chase car") and the player is not required to control the car directly. Sonny Bonds has access to a firearm. The player is required to use the gun at times throughout the game and will need to make sure the gun is sighted properly as well as loaded with ammunition. There are no action sequences in the game as such, though some hazardous situations are time critical. So long as Sonny is properly positioned (facing his target) and his pistol is sighted, he will fire as accurately as the plot demands.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Police Quest II: The Vengeance」の詳細全文を読む
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